Black Box |
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Find the hidden balls in the box by bouncing laser beams off them. |
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Bridges |
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Connect all the islands with a network of bridges. |
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Cube |
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Pick up all the blue squares by rolling the cube over them. |
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Dominosa |
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Tile the rectangle with a full set of dominoes. |
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Fifteen |
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Slide the tiles around to arrange them into order. |
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Filling |
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Mark every square with the area of its containing region. |
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Flip |
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Flip groups of squares to light them all up at once. |
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Flood |
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Turn the grid the same colour in as few flood fills as possible. |
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Galaxies |
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Divide the grid into rotationally symmetric regions each centred on a dot. |
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Guess |
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Guess the hidden combination of colours. |
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Inertia |
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Collect all the gems without running into any of the mines. |
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Keen |
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Complete the latin square in accordance with the arithmetic clues. |
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Light Up |
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Place bulbs to light up all the squares. |
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Loopy |
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Draw a single closed loop, given clues about number of adjacent edges. |
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Magnets |
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Place magnets to satisfy the clues and avoid like poles touching. |
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Map |
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Colour the map so that adjacent regions are never the same colour. |
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Mines |
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Find all the mines without treading on any of them. |
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Net |
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Rotate each tile to reassemble the network. |
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Netslide |
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Slide a row at a time to reassemble the network. |
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Pattern |
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Fill in the pattern in the grid, given only the lengths of runs of black squares. |
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Pearl |
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Draw a single closed loop, given clues about corner and straight squares. |
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Pegs |
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Jump pegs over each other to remove all but one. |
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Range |
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Place black squares to limit the visible distance from each numbered cell. |
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Rectangles |
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Divide the grid into rectangles with areas equal to the numbers. |
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Same Game |
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Clear the grid by removing touching groups of the same colour squares. |
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Signpost |
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Connect the squares into a path following the arrows. |
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Singles |
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Black out the right set of duplicate numbers. |
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Sixteen |
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Slide a row at a time to arrange the tiles into order. |
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Slant |
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Draw a maze of slanting lines that matches the clues. |
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Solo |
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Fill in the grid so that each row, column and square block contains one of every digit. |
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Tents |
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Place a tent next to each tree. |
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Towers |
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Complete the latin square of towers in accordance with the clues. |
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Tracks |
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Fill in the railway track according to the clues. |
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Twiddle |
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Rotate the tiles around themselves to arrange them into order. |
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Undead |
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Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors. |
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Unequal |
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Complete the latin square in accordance with the > signs. |
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Unruly |
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Fill in the black and white grid to avoid runs of three. |
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Untangle |
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Reposition the points so that the lines do not cross. |
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