Black Box 

Find the hidden balls in the box by bouncing laser beams off them. 

Bridges 

Connect all the islands with a network of bridges. 

Cube 

Pick up all the blue squares by rolling the cube over them. 

Dominosa 

Tile the rectangle with a full set of dominoes. 

Fifteen 

Slide the tiles around to arrange them into order. 

Filling 

Mark every square with the area of its containing region. 

Flip 

Flip groups of squares to light them all up at once. 

Flood 

Turn the grid the same colour in as few flood fills as possible. 

Galaxies 

Divide the grid into rotationally symmetric regions each centred on a dot. 

Guess 

Guess the hidden combination of colours. 

Inertia 

Collect all the gems without running into any of the mines. 

Keen 

Complete the latin square in accordance with the arithmetic clues. 

Light Up 

Place bulbs to light up all the squares. 

Loopy 

Draw a single closed loop, given clues about number of adjacent edges. 

Magnets 

Place magnets to satisfy the clues and avoid like poles touching. 

Map 

Colour the map so that adjacent regions are never the same colour. 

Mines 

Find all the mines without treading on any of them. 

Net 

Rotate each tile to reassemble the network. 

Netslide 

Slide a row at a time to reassemble the network. 

Pattern 

Fill in the pattern in the grid, given only the lengths of runs of black squares. 

Pearl 

Draw a single closed loop, given clues about corner and straight squares. 

Pegs 

Jump pegs over each other to remove all but one. 

Range 

Place black squares to limit the visible distance from each numbered cell. 

Rectangles 

Divide the grid into rectangles with areas equal to the numbers. 

Same Game 

Clear the grid by removing touching groups of the same colour squares. 

Signpost 

Connect the squares into a path following the arrows. 

Singles 

Black out the right set of duplicate numbers. 

Sixteen 

Slide a row at a time to arrange the tiles into order. 

Slant 

Draw a maze of slanting lines that matches the clues. 

Solo 

Fill in the grid so that each row, column and square block contains one of every digit. 

Tents 

Place a tent next to each tree. 

Towers 

Complete the latin square of towers in accordance with the clues. 

Tracks 

Fill in the railway track according to the clues. 

Twiddle 

Rotate the tiles around themselves to arrange them into order. 

Undead 

Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors. 

Unequal 

Complete the latin square in accordance with the > signs. 

Unruly 

Fill in the black and white grid to avoid runs of three. 

Untangle 

Reposition the points so that the lines do not cross. 
